Programm Keynotes

Keynote #1: Prof. Dr. Elisabeth André, Universität Augsburg

Exploring Social Augmentation Techniques for Training and Assistive Applications

Traditionally, Augmented Reality has focused on techniques that enhance the users' perception of the physical environment. The aim of Social Augmentation is to increase the users' awareness of their own social cues or the social cues elicited by others. In my talk, I will demonstrate how to combine ideas from Augmented Reality with recent advances in Social Signal Processing to explore the concept of Social Augmentation. Social Augmentation offers great promise for social skill training. It may be in particular beneficial to people experiencing social phobia or stage fright. By exposing people in-situ to selected stimuli, they may learn cope with negative emotions associated with socially-challenging situations, such as job interviews or group discussions. In my talk I will illustrate the idea of Social Augmentation using public speeches as an example [Dami15]. While people engage with a staged or real audience, social cues, such as body posture and movement energy, are analyzed to provide immediate feedback on their behavior and thus help them adapt. A particular challenge is to provide feedback in a way that does not interfere with the main task, namely the social interaction with the interlocutor(s). To this end, we have analyzed and evaluated various options, such as visual feedback using head-mounted displays, haptic feedback using a vibrating arm band [Dami16] and acoustic feedback. Social augmentation may also be of benefit to people being able to perceive their social context to a limited extent only due to physical handicaps. I will show how blind and visually impaired users may profit from Social Augmentation [Diet16] by receiving information on their social context via sonification techniques.

Keynote #2: Prof. Reinhold Behringer, Leeds Beckett University, Großbritannien

Augmented Reality in Cultural Context – Immersion and Interactivity

Augmented Reality has significant potential for enhancing the human interaction with cultural contexts through enabling a deeper engagement. Specific examples of demonstrating AR technology in the domains of cultural heritage, theatre production and TV production are presented to illustrate the potential benefits of this technology for learning and entertainment.